
They need to get by, but thieves’ tools, and a fantasticĮxpertise: Rogues are truly the master of Proficiencies: Rogues get all of the weapons You go into melee alone, so be sure to have a nice tanky ally nearby and aįrom things like fireballs, and Intelligence saves also exist I suppose.Įvasion further improves your Dexterity saves. Hit Points: 1d8 hit points is dangerous if Optional Class Features are detailed below under Optional Class Features. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games.

We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew.

Ranged rogues typically rely on sniping, which is also enabled by Cunning Action due to the ability to hide as a Bonus Action. Melee Rogues frequently go for two-weapon fighting because it provides a second chance to score Sneak Attack, and hit-and-run tactics enabled by Cunning Action are great way to get into melee to attack before retreating behind your party.

Rogues typically split into melee or ranged builds, though the universal efficacy of Dexterity makes it easy for many rogues to switch between the two. With the sheer number of important skill and tool proficiencies offered by the While a party can function just fine without a Rogue, it’s hard to compete Them to do a huge pile of damage in a single attack, and their pile of skillsĪllows them to easily handle locks, traps, guards, and many other challenges. Rogues are the quintessential Face, Scout and Striker.
