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Flexify cube to sphere
Flexify cube to sphere







flexify cube to sphere

I don't know what your final result needs to be. If the value you use is not right, the SO will let you repeat without quality loss. With the canvas expanded, go Filter > Distort > Spherize. I used 50 pixels, but this value is critical as it will affect how Spherize works. Please upload cube sides into accordingly place by drag the image into big squires or click upload and select the side. Im trying to make a quad sphere based on an article, which shows results like this: I can generate a cube correctly: But when I convert all the points according to this formula (from the page linked above): x x sqrtf (1.0 - (yy/2.0) - (zz/2.0) + (yyzz/3.0)) y y sqrtf (1.0 - (zz/2.0) - (xx/2.0) + (zzxx/3.0)) z z sqrtf (1.0. Bend spherical panoramas into vertiginous new shapes. Use Cube to Sphere online tool, when you need to covert 6 cube images into one sphere 360 panorama. Want to turn a picture of your kids into a cube, print your photos with origami folds, or make your house look like it is reflected in a mirrored sphere These are just a few things you can do with Flexify With Flexify, you can bend spherical panoramas into vertiginous new shapes. Make hyper-wide-angle views, print panoramas and maps as foldable solids and ‘globe gores’, simulate impossible lenses, and much more. Overview of Flaming Pear Flexify 2 for Adobe Photoshop Benefits. You'll need to add some Canvas size to give the objects room to expand into. With Flexify you can bend spherical panoramas into vertiginous new shapes. That lets us double click to open in a new window, the centre of which will be the centre of the layer, and not offset as it would be in the master document. I have a feeling there are alternate workflows here, but what I did is make the top and bottom sections into Smart Objects.

flexify cube to sphere

Select the round central area, invert the selection and delete it leaving the circles. You need to move the top and bottom sides with the circular overlay, each to a new layer, and repeat the Transform > Warp on square side left behind.

flexify cube to sphere

Move the handles using your overlay as a guide.

#Flexify cube to sphere free#

Select just one of the sides, and Free Transform > right click and choose Warp. Overlay your guide, and set it to Multiply and can use it when you Transform the texture. OK, so to answer your question more directly, you need to remove the black corner cutouts, which I am guessing were only there for the sake of your screen shot. I'm trying to make a quad sphere based on an article, which shows results like this: I can generate a cube correctly: But when I convert all the points according to this formula (from the page linked above): x x sqrtf (1.0 - (yy/2.0) - (zz/2.0) + (yyzz/3.0)) y y sqrtf (1.0. In fact I meant to dedicate my answer to davescm who talked me into making the effort. LOL, and I was pleased with my answer, because I haven't been using Photoshop 3D long.









Flexify cube to sphere